Village: Iyuzeld Iti-tewj

Iyuzeld Iti-tewj

Iyuzeld Iti-tewj
Example Gnollish architecture.
StateCity-state of Tano
ProvenceTákzrá Principality
RegionNed Ol Holt
Founded1110
Community LeaderLord Uhleish vyim Glə˞graɑgki
Area3 km2 (1 mi2)
Average Yearly Temp2°C (35°F)
Average Elevation1764 m (5787 ft)
Average Yearly Precipitation206 cm/y (81 in/y)
Population779
Population Density259 people per km2 (779 people per mi2)
Town AuraWild Magic
Naming
Native nameIyuzeld Iti-tewj
Pronunciation/iˈti/ /tewʤ/
Direct Translation[wet; damp; moist] [ministry; embassy]
Translation[Not Yet Translated]

Iyuzeld Iti-tewj (/iˈti/ /tewʤ/ [wet; damp; moist] [ministry; embassy]) is a temperate Village located in the Tákzrá Principality of the City-state of Tano.

The name Iyuzeld Iti-tewj is derived from the Gnollish language, as Iyuzeld Iti-tewj was founded by Trëg̈mtco vyim Fɪgsefilf, who was culturaly Gnollish.

Climate

Iyuzeld Iti-tewj has a yearly average temperature of 2°C (35°F), with its average temperature during the summer being a cold 3°C (37°F) and its average temperature during the winter being a cold 1°C (33°F). Iyuzeld Iti-tewj receives an average of 206 cm/y (81 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Iyuzeld Iti-tewj covers an area of nearly 3 km2 (1 mi2), and an average elevation of 1764 m (5787 ft) above sea level.

Overview

Iyuzeld Iti-tewj was founded durring the early 12th century in spring of the year 1110, by Trëg̈mtco vyim Fɪgsefilf. The establishment of Iyuzeld Iti-tewj was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Iyuzeld Iti-tewj's construction back out of the project. Trëg̈mtco vyim Fɪgsefilf pushed on reguardles, and Iyuzeld Iti-tewj was finished, but starts off as a terible place to live.

Iyuzeld Iti-tewj was built using the conventions of Gnollish durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Iyuzeld Iti-tewj is no diffrent. The village's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Iyuzeld Iti-tewj is is constructed arround a series of premissive packed earth mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The village sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The would-be-castle fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Iyuzeld Iti-tewj has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Iyuzeld Iti-tewj’s streets. Yet, deep down, you know this atmosphere is a carefully created illusion. You can see the ocasional seam in their tapestry. You’re not sure what has them doing their best to act so carefree, but act carefree they do.

Civic Infrastructure

Iyuzeld Iti-tewj has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Iyuzeld Iti-tewj has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Iyuzeld Iti-tewj's public wards, blessings, and other arcane systems.

Iyuzeld Iti-tewj has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Iyuzeld Iti-tewj has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Iyuzeld Iti-tewj's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

Due to the actions of local Kami, summer is recurring in Iyuzeld Iti-tewj.

The Thoqqua near Iyuzeld Iti-tewj are known to be a mutant strain of the creature.

Iyuzeld Iti-tewj's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves bloodletting to channel Enchantment energies of tier 1 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 2
  • Milk Maids: 1
  • Ranch Hands: 1
  • Shepherds: 1
    • Farmland: 3178 m2
    • Cattle and Similar Creatures: 194
    • Poultry: 2337
    • Swine: 155
    • Sheep: 7
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 77

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 1
  • Buckle-makers: 1
  • Cabinetmakers: 1
  • Candlemakers: 2
  • Carpenters: 2
  • Clothmakers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 1
  • Farrier: 4
  • Glassworkers: 2
  • Gunsmiths: 1
  • Hatters: 1
  • Leatherwrights: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 1
  • Soap and Tallow Workers: 2
  • Tailors: 6
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 1
  • Chandlers: 1
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 1
  • Potion Sellers: 1
  • Resellers: 2
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 4
  • Barbers: 3
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 1
  • Gamekeepers: 1
  • Hairdressers: 2
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 3
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 2
  • Nursery Maids: 1
  • Pastrycooks: 2
  • Restaurateur: 3
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 1
  • Long Haul Couriers: 1
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 1
  • Miners: 1
  • Oilmen and Polishers: 1
  • Postmen: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 2
  • Watercarriers: 1
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 1
  • Exorcist: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Legend Keepers: 1
  • Militia Officers: 9
  • Monks, Monastic: 2
  • Monks, Civic: 2
  • Historian, Oral: 1
  • Policemen, Sheriffs, etc.: 1
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 2

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Jaminators: 2
  • Needleworkers: 2
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 2
  • Weaver: 1

Artists

  • Bards: 1
  • Musicians: 2
  • Wood Carvers: 2
  • Writers: 2

Produce Industries

  • Butter Churners: 2
  • Canners: 2
  • Cheesmakers: 2
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Tobacconists: 1
  • Tallowmakers: 1

203 of Iyuzeld Iti-tewj's population work within a Foundational Occupation.

561 of Iyuzeld Iti-tewj's population do not work in a formal occupation, but do contribute to the local economy. 15 (2%) are noncontributers.

Points of Interest

Due to a magical anomaly, Iyuzeld Iti-tewj is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

A vast influx of newcomers over the last (7606 % 6)+1 years has greatly spiked Iyuzeld Iti-tewj's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of slew a dragon and brought its hoard to Iyuzeld Iti-tewj, where it was shared with all. was immortalized in song for this deed.

History